Display Name = "Magistea Village"
Parallax Name = "Sunset"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 47, 294, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 47, 294, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 48, 294, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 12, 74, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 11, 98, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 28, 98, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1029, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This door is firmly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This door is firmly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5221, 5221, 0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ChangeMapDisplay([0])
    TransferPlayer([0, 359, 39, 38, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The opposition's assault was intense... But, we are mages, so we are beyond normal humans."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>I'm glad there wasn't much damage... This time, it's our turn to attack their headquarters!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>We have to do something before they both clash at full force..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["This time, I will become the resistance."])
      ShowText(["Even if I have to hide underground, I will continue to fight against Lucia and the others...!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>It appears that Lucia, the opposition's leader, was defeated."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>She used to be Lady Lily's closest friend, and yet... I wonder how things turned out this way."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>Lucia determined that our power was responsible for the massacre. She was unable to bear the guilt of killing those men..."])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>All of this was because she was a very kind girl..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>This time, I'm going to join the resistance. I'll hide in the basement and continue the fight against Lucia and the others!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 13, 45, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 57, 18, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 62, 42, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 226, 64, 65, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Until recently, witches were oppressed in this village. Well, that was really just an excuse to persecute women..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Men justified their violence towards women with tradition and other nonsense... Over many long years, we were continuously abused."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The one who has saved us from that life was the daughter of our lord, Lady Lily. She granted everyone tentacle magic, allowing us to change the status quo."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>This is a bad town... It's badder than Don."])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia>Then if Lily disappears, everything will..."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>......"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Lady Lily is still lying low."])
      ShowText(["Even if it's to quell the internal strife, it's a rough story..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Lady Lily has left on a journey, hasn't she? I know, it's because there are weak people to save outside of this village..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>You are all already strong enough. Even without me in the village, you should be fine."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Why did Lady Lily..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_wormv_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["wormv_fc1", 1, 0, 2])
    ShowText(["\\n<Village Woman>Oh, travelers... There is nothing of note in this village, but please take your time."])
    ConditionalBranch([1, 1029, 0, 2, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>W-what is that arm?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>W-what's with that arm?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["wormv_fc1", 1, 0, 2])
      ShowText(["\\n<Village Woman>Ufufu... this is proof that I was granted power by Lady Lily. I am very grateful to her."])
      Script(["actor_label_jump"])
      ErasePicture([5])
      ExitEventProcessing([])
      Label(["96"])
      ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
      ShowText(["\\n<Marion>It appears to be similar to my tentacle summoning. To think humans would use magic that makes tentacles dwell in their bodies..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Label(["116"])
      ShowTextAttributes(["iso_fc1", 0, 0, 2])
      ShowText(["\\n<Isabelle>Humans with tentacles sure are unusual..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["wormv_fc1", 2, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["A man in all black with glasses beat down Lady Lily."])
      ShowText(["The village's internal strife has settled, but who is that man..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_wormv_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["wormv_fc1", 1, 0, 2])
      ShowText(["\\n<Village Woman>Thanks to you, the opposition has been destroyed. I thank you from the bottom of my heart."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["wormv_fc1", 2, 0, 2])
      ShowText(["\\n<Village Woman>The entire village is nursing Lady Lily. This village needs her..."])
      Script(["actor_label_jump"])
      ErasePicture([5])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>I would like for Lily to once again become this village's hope, just as she was until now... but, from now on, without resorting to tentacle magic."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1029, 0, 0, 0])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 1, 0])
      ControlVariables([1029, 1029, 0, 0, 2])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>We've finally arrived in Magistea Village. For now, let's go see its lord, Lily."])
      SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>To think Lady Sara herself would come from Sabasa... However, it appears that you people from the capital have misunderstood us."])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Misunderstood?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>You think that we are old-fashioned and oppress the villagers, and that we all study unseemly magic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>That is nothing but discrimination towards us. People from the capital see us as an insular and antiquated people, right?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Because we are viewed with such prejudice, it leads to all our actions being seen with suspicion.... Am I wrong?"])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>Arguing about whether or not it's prejudice is a pointless debate. That's why the capital doesn't interfere with people's thoughts and beliefs."])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>We're dealing with you from an exclusively legal viewpoint. The problem is that there are reports of instances of oppression in this village and of armed conflict between villagers."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Well, in that case, I see why you'd have to come and investigate. Please explore the village and see the truth for yourselves."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Listen to our villagers' voices without any prejudice. If you do, you should understand that Lady Lily isn't wrong."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>...In that case, we'll inspect the village. After that we will visit Lily. Is that acceptable?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>We will give you our full cooperation. Please, make a fair judgment."])
      SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Good grief, looks like this'll be a lot of trouble... Too bad we can't just go in and beat up the villain."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>This sounds quite troublesome... Can't we just go in and beat Lily up to resolve everything?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>We can't beat them up...? Then there's no work for Hild..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>I don't know if we can completely trust what that mage said... but the conflict between the old-fashioned lord and her opposition can't be resolved that simply."])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>She has a stronger backing than I expected... In which case, just eliminating her may not resolve the problem."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>A successor would appear, and the problems would resurface... Which means we have to do something about the root of the problem."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>If a successor appears, the situation will repeat itself... It looks like we have to do something about the root of the problem."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>These kinds of problems arise from the hearts of the populace. Rather than a specific individual, we need to examine their roots."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>However, since it's a problem with their mindset, resolving it will take time. The capital, too, has to have patience and perseverance."])
        ShowTextAttributes(["sara_fc1", 3, 0, 2])
        ShowText(["\\n<Sara>Those sound an awful lot like the thoughts of a ruler... Did you study politics or something?"])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>Of course. I am the Monster Lord. Such knowledge was hammered into me by a certain furball."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>If a successor appears, we just have to destroy them as well. If we eradicate all of them along with their roots, the problem will be completely resolved."])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>If you were a queen, the police would likely have all the power... Your nation would be controlled via tyranny and reigns of terror."])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Wha...?!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, let's first listen to what the people have to say, and, after that, we can go to Lily's mansion."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>I'm serving as the village guide right now. So... where do you need to go?"])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Item Shop\",\"Lily's Mansion\","])
    ScriptMore(["\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 224, 41, 53, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 224, 46, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 224, 38, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Those men who kept hurting women for all that time...\nIt's best not to say what happened to them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The only remaining men are those who were compassionate to women even during the era of oppression. I don't have much to say about that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>For a long time, the seeds of resentment have been sprouting inside this village's women. They just reaped what they sowed..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 4, 0, 2])
    ShowText(["\\n<Barbun>That's a horrible story..."])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 2, 0, 2])
    ShowText(["\\n<Mary>That's unusual... This story made me sober up."])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>This story is already over. And I won't let it be repeated anywhere else in the world..."])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>The inverted order has given birth to tragedy... And tentacle magic fulfilled it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>There is no church in this village. After all, the Goddess didn't save us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The one who saved us and leads us is Lady Lily. SHE is our goddess."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 2, 0, 2])
    ShowText(["\\n<Cornelia>The Ilias faith hasn't acquired a foothold in this village. What those girls needed was physical salvation..."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>How powerless we are... We should have been the ones to help them."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Soon I'll be granted power by Lady Lily!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>You'll grow tentacles, right? You better think this over carefully..."])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy>You shouldn't. Tentacles are gross..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["Lady Lily got taken down by a suspicious traveler..."])
      ShowText(["I wonder if I can't receive any power."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Looks like lady Lily will be busy for a while. When will I get my power...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>They say tentacle magic is no good any more... I won't be given my power?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["141"])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Mina>Train your body instead of resorting to magic! And eat MEAT!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Lady Lily's mansion is the northernmost building of this village. If you go straight north, following this road, you'll reach it."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily's mansion is the northernmost in this village."])
      ShowText(["However, Lady Lily has been lying low for a long time..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lily's mansion is the northernmost building of this village. She's left on a journey, and is currently absent..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>Fufu, I'm right here. I leave the mansion's management to you. There are various things inside of it, after all..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Leave it to us. We are taking shifts to manage it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lily's mansion is the northernmost building of this village. However, Lady Lily is currently unwell..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>There are surely other people out in the world who are oppressed like we were. Saving them is our duty."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>To grant them the power to break free... Lady Lily intends to spread the power of tentacle magic all over the world."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>Spread it all over the world? I don't want everyone to be tentacle-armed..."])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp>I want to become strong too, but tentacle arms are a bit..."])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>I leave protecting this village to you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Yes, we shall await your return."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["Our long-held wish has been cut off..."])
      ShowText(["We must save those who are oppressed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>The time to spread tentacle magic has finally come. Following the example of Lady Lily, I also intend to depart on a journey."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Our purpose and desire has been rejected... Even though we have to save the oppressed..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>I'm sure Lily isn't the only one who wants to assuage her guilt for causing a massacre by saving others..."])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>You need to properly face what you have done. Of course, I'm no exception to that either..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I want to save oppressed people all over the world, not just this village. That is Lady Lily's ideal."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>People who say they want to save others shouldn't be trusted. ...Of course, I am an exception to that."])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>So, she's a good person, right?!"])
    ExitEventProcessing([])
    Label(["136"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Claudia>That's shady..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily's dream has been shattered."])
      ShowText(["Her power is sealed, and she will never be able to use magic again."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Ah, how pitiful..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lily... she has finally departed on a journey to save the oppressed all over the world."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>Yes, to save all of the weak... I need to grant them power."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Lady Lily's dream has been rejected. Her power was sealed, and she most likely won't be able to use magic any more."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Ahhh, it's heartrending..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Even mages plow fields sometimes. ...Is that surprising?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi>*dig dig* *digs a hole*..."])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Mandragora>Hello. I was called upon by a witch. I'll give any vandals a harsh lesson..."])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Mandragora>AAaAA AAAaAaAA AAAAAAAAAAAA!!!"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi>NOOO!"])
    PlaySE(["RPG::SE(@name=\"Paralyze3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mimi was paralyzed!"])
    ExitEventProcessing([])
    Label(["119"])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>Even witches can't live on air..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>In this village, we carry out our duties in strict accordance to law. Ergo, no one was charged with the crime of abuse."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>But I feel like the law has its limits. The current law didn't save those women... Nor those men."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>There is no perfect law in this world. Still, we have to comply to it..."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>People do not exist for the sake of law, it is law that exists for the sake of people. That is why law is precious."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I love farm work. I want to calmly live like this for my entire life..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>A drove of pigs is charging towards this peaceful village! ...It doesn't feel like one actually would, does it?"])
    ExitEventProcessing([])
    Label(["140"])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura>It would be nice if you could live calmly..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ever since Lily's uprising, this village has been dominated by witches. Of course, if you consider what happened to the men, it's not like everything is perfect."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>But... we couldn't do anything else. The abuse the women of this village suffered was unnatural."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>People who came here from the city probably wouldn't understand. What the people of this land did was..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["125"])
    ShowTextAttributes(["grizzly_fc1", 2, 0, 2])
    ShowText(["\\n<Aisha>I'm starting to get angry. Can I go on a rampage here?"])
    ExitEventProcessing([])
    Label(["145"])
    ShowTextAttributes(["mukade_fc1", 2, 0, 2])
    ShowText(["\\n<Vanessa>How horrible. Even more so than my body..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>Moo!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Looks tasty..."])
    ExitEventProcessing([])
    Label(["139"])
    ShowTextAttributes(["fairys_fc1", 3, 0, 2])
    ShowText(["\\n<Fairies>Yaay, a coow♪"])
    ExitEventProcessing([])
    Label(["156"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Regina>How lewd, drooling like that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>Moo!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Looks tasty..."])
    ExitEventProcessing([])
    Label(["139"])
    ShowTextAttributes(["fairys_fc1", 3, 0, 2])
    ShowText(["\\n<Fairies>Yaay, a coow♪"])
    ExitEventProcessing([])
    Label(["156"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Regina>How lewd, drooling like that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>Moo!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Looks tasty..."])
    ExitEventProcessing([])
    Label(["139"])
    ShowTextAttributes(["fairys_fc1", 3, 0, 2])
    ShowText(["\\n<Fairies>Yaay, a coow♪"])
    ExitEventProcessing([])
    Label(["156"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Regina>How lewd, drooling like that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>There was not a single truly strong person in this village. That's why..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["12"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>I wonder what \"strength\" really is..."])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>Strength is muscles, like mine!!"])
    ShowTextAttributes(["mino_fc1", 2, 0, 2])
    ShowText(["\\n<Mina>...Is what I thought, but I'm not sure any more. I got hungry because I've been thinking too much. I should eat some beef."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Most of those girls in the opposition are also mages. They're saying something about \"releasing the village from Lily's domination\"..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Hmph. There should be a limit to what a person can misunderstand. We're just supporting Lady Lily with everything we have as thanks for breaking the traditions."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>Looks like there are lots of people who admire Lily. I guess she isn't a bad person...?"])
    ExitEventProcessing([])
    Label(["156"])
    ShowTextAttributes(["d_fighter_fc1", 0, 0, 2])
    ShowText(["\\n<Regina>That Lily person is quite highly regarded. I guess she's different from a mere villain?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["That glasses man was unbelievably strong..."])
      ShowText(["Who on earth was that..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>The opposition has calmed down. Finally, peace has been restored to this village..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>What have they done to Lady Lily... I won't forgive them..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["149"])
      ShowTextAttributes(["lamp_fc1", 0, 0, 2])
      ShowText(["\\n<Jeannie>Her desires were disturbing the world... There was no choice but to defeat her."])
      ExitEventProcessing([])
      Label(["164"])
      ShowTextAttributes(["kooni_fc1", 2, 0, 2])
      ShowText(["\\n<Shizuku>It couldn't be helped..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>There still are people who haven't been given power in this village. We aren't forcing it on anyone."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Fortunately, I was blessed with good parents, so I didn't need any power. But it was necessary to give power to many other women in this village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>My parents have moved to Saloon, but... I intend to stay in this village for a while."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi>I wonder what \"power\" really is...\nTo these people, power is merely fighting strength..."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>I know what those girls needed the most... and I know that the capital didn't give it to them..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>The people in the opposition have finally attacked our village. However, the attacks have stopped for now, and they've returned to the tower to the south."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>I don't want them to devastate this village any more than it already has been. I will fight to protect myself."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["Lady Lily's power has been lost..."])
      ShowText(["What should we do now..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Remnants of the opposition still remain in the tower to the south... but they probably don't have enough strength to attack our village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>I can't thank you enough."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>This can't be... Lady Lily lost her strength... What do we do now...?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>A commotion is spreading... but I'm sure they'll overcome this."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1029, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This door is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 226, 59, 88, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Lady Lily is a very good person! She praised me when I gave her a flower!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>She told me not to become a bad adult who would bully the weak! That's why I'll become an adult who protects the weak!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>My, what a splendid boy you are."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>"])
      ShowText(["I'm picking flowers for Lady Lily."])
      ShowText(["I visit her every three days."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 163, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Oh, Lady Lily! I'll become strong so I can protect everyone!"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>Become a righteous person who's not afraid to stand against evil. Don't become like the men of this village were..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I'm picking flowers for Lady Lily. I go to visit her every three days."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Lady Lily is a very good person! She praised me when I gave her a flower!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>She told me not to become a bad adult who would bully the weak! That's why I'll become an adult who protects the weak!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>This is Lady Lily's mansion. You're free to enter it, of course."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The ones Lady Lily detests are those who act violently towards the weak. As long as you aren't guilty, she will treat you kindly."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>This entire village is blindly accepting everything. I think it's likely because of the recent change in their feudal order."])
    ExitEventProcessing([])
    Label(["136"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Claudia>There's no way I would be guilty of anything!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["This is Lady Lily's mansion."])
      ShowText(["This is not where Lady Lily is recuperating..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>This is Lady Lily's mansion. You're free to enter it, of course."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>It seems that you're properly protecting the mansion. Please, take care of it from now on as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Please leave it to me, Lady Lily."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>This is Lady Lily's mansion. She isn't receiving treatment here, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Aside from the mages, the rebels have apparently taken in monsters as their comrades. It seems that there are mercenary monsters out there in the world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>We can't allow such a bunch to disturb the peace we have worked hard to establish. We should thoroughly crush these terrorists!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Mercenaries? So, there are monsters like that too. Well, human money IS valuable after all..."])
    ExitEventProcessing([])
    Label(["156"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["\\n<Regina>Mercenaries... Monsters who move for monies must be devoid of aspirations."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1029, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>"])
      ShowText(["That suspicious traveler who defeated Lady Lily, who could they be...?"])
      ShowText(["A young man in all black with glasses, carrying a large scythe..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2097, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Thanks to your strength we were able to fight off the rebels. Thank you very much for bringing peace to this village."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2096, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>To think that Lady Lily would be defeated by mere rebels... I hear that some adventurers helped them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Woman>Could it be you people...? Leave this village at once!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["53"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>We did our best to do a good thing, though..."])
      ExitEventProcessing([])
      Label(["82"])
      ShowTextAttributes(["suzume_fc1", 3, 0, 2])
      ShowText(["\\n<Chirp>This is all right, isn't it...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 1])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>Is that Onee-chan really such a bad guy...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Lily, eh? She doesn't appear to merely be a tyrant... This situation would sure be simpler if she were, though."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She hears the voices of the oppressed, eh... Those voices might just be in her own head."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Lily is no mere tyrant. And thus, the situation complicates."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>She hears the voices of the oppressed, does she? It might just be her own voice that she is hearing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1529, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Maybe, instead of saving the weak all over the world, the one Lily should actually save... is herself."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko>Kyu..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["While we talk, I sense a magical presence approaching..."])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>...Hello. Excuse me for interrupting, but I serve Lady Lucia."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Please, I ask that you come to our base in this village. It's up the stairs east of the inn, in the eastern building."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>Again, pardon the interruption..."])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Lucia is the rebels' leader, right?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So, the rebels have contacted us too... I figured that the other side would try to win us over as well."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>For now, let's go to the hill east of the inn. We can decide what's right after we listen to them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The rebel side has also contacted us... I predicted that they too would try to persuade us."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>For the time being, let's go to the hill east of the inn. We can decide what to do after listening to them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>When you're trying to break up a fight, you need to listen carefully to both sides before deciding one-sidedly!"])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>...that's what granny told me, at least."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Once you decide who to beat, tell me. Until then, Hild will be drinking tea..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([307, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([440, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Oink! It's an orc raid! ...I'm not reckless enough to actually say that around here."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
